#include "SDLVisualObjectProvider.h"
#include "SDLVisualObject.h"

SDLVisualObjectProvider::SDLVisualObjectProvider(SDL_Surface *in):
	screen(in)
{
}

SDLVisualObjectProvider::~SDLVisualObjectProvider(void)
{
}

VisualObject* SDLVisualObjectProvider::createVisualObject()
{
	return new SDLVisualObject(screen);
}